QAA SBS: Business and Management (2019);
This intensive programme is delivered in two possible modes: the normal 2-year mode starting in January or the 2¼ year mode starting in September. The latter is intended to provide students a gentler and longer lead-in period into the intensive programme. The intensive nature of the programme requires motivation, commitment and above all good management of time from students.
The content of this fast-track programme is compatible with the UK QAA subject benchmark statement for Computing and with the Framework for Higher Education Qualifications in England, Wales and Northern Ireland on levels and standards. The intensive nature of the programme requires motivation, commitment and above all good management of time.
Knowledge and UnderstandingAt the end of the programme students should be able to gain knowledge and understanding in:
1. Roles of computer-based systems in modern societies
2. Fundamental facts, concepts, theories, principles & methodologies. Concepts and principles of the chosen minor field
3. Computer programming, together with relevant mathematical structures and concepts
4. Use of the theoretical knowledge, methods & tools in modelling, designing, implementing and deploying usable computer-based systems and related management issues
5. System architectures and related technologies
6. State-of-art development of technologies and their applications in interactive multimedia, information security, business and intelligent decision-making systems. Applications of IT in the minor field
7. Ethical, professional, social and legal issues in exploiting computing technology in practice.
Teaching/Learning StrategyClassroom-based teaching/learning following the principle of progressive disclosure is the main strategy for achieving all aspects of the knowledge and understanding. A variety of sessions of teacher-student interaction such as lectures, tutorials, practical classes, workshops, seminars, and project supervision sessions are deployed to enhance the understanding. Reading, practicing and interactions with teachers and peers are useful strategies of learning. Virtual learning environments, online or stand-alone software tools are used to enhance the effects of teaching and learning. The Individual project is used as an opportunity for self-directed learning.
Teaching/learning strategies corresponding to the specific aspects of knowledge and understanding are as follows:
1. Examples systems, case studies, individual project, site visits;
2. Lectures, tutorials, seminars;
3. Practical classes, coursework and individual project;
4. Module projects, individual project, group work (including role play), workshops;
5. Lectures, tutorials, individual project, literature review style coursework;
6. Strategies of specific modules;
7. Skill module on PESLI, individual project, coursework for certain modules.
Assessment StrategyStudent knowledge and understanding are evaluated by a combination of the following means:
Written exams and tests (1, 2, 3, 4, 5, 6, 7)
Coursework (1, 2, 3, 4, 5, 6, 7)
Practical exams & practical tests (3)
Project reports and presentations (1, 2, 4, 5, 6, 7)
Individual Project work (1, 2, 3, 4, 5, 6, 7)
According to the marks awarded, students are then considered as being
failed to achieve the knowledge and understanding,
partially achieving the knowledge and understanding or
fully achieving the knowledge and understanding
Cognitive SkillsAt the end of the programme, students should be able to gain skills and abilities in:
1. Gathering, evaluating, filtering and selecting useful information on new technologies from primary sources
2. Identifying problems and specifying requirements for new solutions
3. Evaluating solutions (technical and non-technical). Deploy appropriate methods and tools. Principles behind business thinking and decision making concerning the minor field
4. Modelling & designing computer-based software systems
5. Communicating knowledge to technical & non-technical audience
Teaching/Learning StrategyThe skills are achieved through various forms of practical exercises. In particular,
After-lecture revisions (1, 3, 5)
Exercises in tutorials, practical classes and coursework (all)
Research type module projects, Journals and articles (1, 3, 5)
Individual Project (all)
The skills are obtained through successes and failures in the practical exercises. Feedbacks from tutors assist obtaining and improving the skills.
Assessment StrategyAll skills are assessed by the following means:
According to the assessment results, students are considered as being
failed to possess the skills,
partially possess the skills
Practical/Transferable SkillsPractical computing skills: At the end of the programme students should be able to:
1. Use appropriate theoretical and practical processes to specify, design, construct or implement, evaluate and maintain computer systems
2. Apply principles, methods and tools of system design in developing information systems that meet user needs
3. Evaluate alternatives, understand trade-off issues and deploy effective tools and methods in solving problems, working with technical uncertainty
4. Operate computer systems effectively and familiar with well-established languages, software systems and tools
Transferable skills: At the end of the programme students should be able to:
5. Produce individual work and undertake self-directed learning of new knowledge for education and professional development
6. Work as an effective part of development team and recognise the roles to play within the team
7. Analyse data and present the analysis results to a variety of audience of different backgrounds
8. Problem solving and time management
Teaching/Learning StrategyThe skills are obtained through practical exercises. In particular,
• Module projects (all)
• Individual project (all)
• Individual coursework (1,2,3,5,7,8)
• Group coursework (all)
• Extensive practical exercises in workshops and practical classes (4, 8)
• Presentations/Demonstrations (7)
Assessment StrategyAll skills are assessed by means of the following:
Coursework (written essays and reports)
Group work reports
Individual project plays a critical role in obtaining the key skills. The importance of the individual project is reflected by a special examination convention for the programme, which states that the overall degree classification cannot be significantly higher (i.e. one grade higher) than that awarded to the project.
· Relevant Subject Benchmark Statement(s): QAA Subject Benchmark Statement Computing:
· BCS Guidelines on Course Accreditation:
BSc (Hons) Computing with Business Management
UBSF9MCOBZ / Full Time / September Entry
Principles of Database Systems [L5/15U]
User Experience (UX) Design [L5/15U] (FCLP7)
Fundamentals of Artificial Intelligence [L5/15U]
Fundamentals of Cyber Security and Cryptography [L5/15U] (FCLP6)
Psychology of Work [L6/15U]
Managing People and Change [L6/15U] (BMXXXXXX01)
Corporate Strategy and Strategic Management [L6/15U]
Creativity, Innovation and Entrepreneurship [L6/15U] (BMXXXXXX02)
** Skills and Professional Development module runs across the entire programme and is assessed as a module within the last term of the programme.
* Please note there are Special Regulations governing this programme, which can be reviewed in the University of Buckingham’s regulations Handbook: https://www.buckingham.ac.uk/about/handbooks/regulations-handbook
This programme is the fast-track 2 1/4 year programme.
This programme is the only entry point for Computing Major combined degree programmes.